esper control

by casanova2790 on 22 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (10)

Enchantments (3)

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Deck Description

i love this deck.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,178 times.

Mana Curve

Mana Symbol Occurrence

3821900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for esper control

very well done! +1

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Posted 22 November 2009 at 20:05

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Feels a bit slow with all the comes into play tapped lands, but it will get pretty good once online.

Not very fast, but still pretty good when it gets going. +1 for casual play.

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Posted 22 November 2009 at 20:37

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Oh... though I just saw you want to get this for tournament?

I suggest running at least 25 lands. Yea, I'm hella serious. Take out Cancel also because its too shaky most of the time and probably replace them with Essence Scatter (Countersquall + Negate can deal with non-creatures). The number 1 cause of death in tournaments is mana screw. If you don't even run remotely near 24 lands, you stand a far greater chance at mana screw. Also I would sideboard Sphinx of the Lost Isle in case your up against any black removal deck spells (Terminate + Doom Blade are common)

I will main board Day of Judgement and sideboard Mindbreaker Trap and Punish Ignorance (reason, those two are too slow).

Yea, since I saw your playing competively, ignored what I said earlier lol. And good luck!

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Posted 22 November 2009 at 20:46

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actually oddly enough i dont really get mana screwed as much as i should. however it is slow but not because of the lands but because of the lack of win condition.

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Posted 24 November 2009 at 04:45

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arcane sanctum is the only land that comes in to play tapped.

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Posted 24 November 2009 at 04:54

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id rather have cancels in seeing as they are one of the only hard counters ive got.

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Posted 24 November 2009 at 04:55

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