take the hedron crabs out for sharding shinx, it goes really well with time sieve.
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theres a green creature that gets plus one plus one for each aura on it and it cant be blocked by creatures with power less than its own, it costs 2G, you should totally put it in lol.
despite the fact that this deck has absolutely no late or mid game i really like the build of this deck, it looks really fun.
u should cut one world at war, one cobra and one bloodthrone vampire for 3 thrynax.
oh nvm, i read ur comment wrong lol.
i have everything for it, and it is pretty offensive actually, between all of the walkers and slayers and stirring wildwood and coup
i like colossal might with Viashino Slaughtermaster or Warren Instigator. if you have birds of paradise out first turn and second turn the viashino slaughtermaster or the instigator, you can colossal might it 2 times on turn 3 getting your opponent down to 2, and even if they block it they still take a lot of damage.
it was just a funny idea, its not really that effective in standard right now with all of the control and counters around.
i only need one of each of them because i draw to get anything i need with mindsprings. they are a part of the combo. i cant do it with out them.
i would also take one monument out for one more awakening zone.
i agree with the previous statement. i also really enjoy this deck list.
actually i think i can make room, but if anything id rather put one more level up dude in there.
i had him in there to begin with but i didnt have enough room for him so i took him out. quite unfortunate.
i cant afford to run that many creatures in this deck, i have so much bored control, that's why the man lands come in so much handy, i sweep then i activate and swing. im going to put in one or two of that new white walker in when it comes out.
i think you have plenty of win cons. emeria is enough of a win con. she is boss as shit. lol i have a deck that's like this except its just green white. you should give it a look.
agreed. i mean, they can work around it if they are good enough players, but it only gets them so far.
i would say keep your knights in actually, but mainly because they both work really well with the collar, anything with death touch and first strike is out standing. it kills anything it comes in contact with with out dieing. which is awesome.
i face that match up quite often actually, i have to much life link for red to be able to handle, if i can last long enough to drop a sledge a collar or a baneslayer i win. however on the flip side, if i dont see any of the three i am pretty fucked lol
i have a deck list for man lands , but its just bant, mine also uses treasure hunt, i really like that idea.
i would very much enjoy putting another stoneforge in, if i was willing to take anything out for it. the good thing about this deck is that it doesnt rely on anything in particular, so only having one stoneforge is fine. i dont need to get it every game, it just increases the probability of me getting an equipment.
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