Megrim madness

by carr_ibanez on 26 May 2009

Main Deck (60 cards)

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Deck Description

Mate of mine is hosting a multiplayer game, with almost no card restrictions. I wish I had these cards for it.

Simple megrim discard - but get all players at same time, and get them to draw and discard. And try to do everything at the same time, once they see what you are up to, life expectancy drops like the proverbial lead balloon

Deck Tags

  • Multiplayer

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0121280

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Megrim madness

I like this idea, but i think it might be too slow. you need some blockers or something seeing as you have no creature defence or removal or even burn spells. And why all the orrerys and quickens, i don't see how playing your cards out as an instant is so much of an advantage in this deck. I would take them out and you could throw in some big walls or something.

Just a thought

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Posted 27 May 2009 at 05:30

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yeah, I know theres no defence, I was playing on the fact that the deck was for a one off and never play again- so no one knows what's comming. In the multiplayers I've played in around here, start dropping walls etc, and folks know you are stalling for combo, and hit you anyhow. However, if you play the innocent, and just look like you're getting mana flooded/bad draws, people take it a little easier. You'll take a few hits, but no one has the heart to kill you. Then you use the orrery's and quickens to do everything at one, half at the end of the turn of the guy to your right, the other half in you own go after untapping.

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Posted 27 May 2009 at 05:44

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i'd drop windfall in favour of 4x Wheel and Deal.

windfall hurts your draw, and doesn't refill hands most of the time, so you can't get maximum discarding effect from "discard hand" type spells. that's what you want more than anything.

also, anything which can multiply your spells gives you a huge advantage. as i mentioned in your other deck (which i think is probably a bit better than this one), Twincast and Thrumming Stone do this pretty well.

Vedalken Orrery is great in theory, but realistically you won't have the mana available to really take advantage of a one-turn instant rampage, or even a two-turn instant rampage. you're better off sticking with the more situational Quicken, as it nets you some much needed card draw as well (and as i mentioned on your other deck, it's worth playing Quicken just for the draw, lol. the other effect is a very tasty bonus!).

this deck has no counterspells of any kind, no attempts at board control, and no blockers or utility creatures. in effect you're just leaving yourself wide open. a simple cheap-to-cast stompy deck would own you in four turns most of the time. it's not a case of "sitting back and looking like you're floundering, so they leave you alone".... that won't work.... if you're playing in teams, they'll take you down first because you've got no defense and it makes your teammate easier to take down with no ally.
even if you aren't playing in teams, they'll take you out first, becase it's easy, and to prevent you from dropping some ridiculous high-cost bomb after sitting with no defense and building mana while twiddling your thumbs.

this deck is pretty poor. i rate your other one much higher, and more likely to succeed, with a few minor changes and some added control for survivability and consistency.

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Posted 27 May 2009 at 07:10

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surely you aren't that far from owning that deck?

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Posted 05 June 2009 at 12:17

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