Merfolk Control

by cardswrestling0909 on 10 January 2011

Main Deck (60 cards)

Sideboard (8 cards)

Instants (4)

Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Tap yourself, then everything else.

Deck Tags

  • Prison

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,190 times.

Mana Curve

Mana Symbol Occurrence

736000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Merfolk Control

can i suggest ocular halo and paradise mantle? they make it alot easier to tap your merfolk

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Posted 13 January 2011 at 11:50

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Thank you, I like paradise mantle alot, but have never heard of it before. I could definitlely get a longlasting combo with that extra mana.

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Posted 13 January 2011 at 18:02

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I just finished a deck very similar to this--lots of fun to play, but I'm taking forever with all my tapping and untapping, lol.

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Posted 28 January 2011 at 06:56

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Yeah haha I know. Once you get enough merfolk reejery's and fallowsages out, you can play out your whole deck

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Posted 31 January 2011 at 19:17

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God you're such a dick!

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Posted 28 August 2011 at 01:28

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Don't make me comment on your equipment deck! Haha ;)

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Posted 30 August 2011 at 15:28

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Looks like a nice and fun deck. I have one similar to this.

I have a few suggestions that you may consider. 1st off I have always liked Seachrome Coast better than Glacial Fortress but it is debatable which is best. Also with only 6 spells that require white, you will probally be okay with 8 dual lands and the rest islands. You don't want to draw a plains when you really need a island.
Puresight Merrow + a paradise mantle and Judge of Currents gives you infinite life very early into the game.
Drowner of Secrets is nice because he mills and lets you tap.
Grimoire Thief is a fun card that can eat away a deck pretty quickly and can save you sometimes if you were lucky enough to exile a card your opponent wants to play.
Lastly Aether vial is a great card that goes well with merfolks and card draw. You can untap it with Merrow Reejerey and play multiple creatures without tapping mana or "casting" a spell that may get countered.

Really nice deck! Good luck!

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Posted 30 August 2011 at 19:42

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Thanks! Drowner of secrets is in my sideboard. i just havent posted it yet. Puresight merrow is ridiculously good. And aether vial is a great suggestion, now i just need the sixty dollars for a playset haha

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Posted 31 August 2011 at 06:57

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