Jace The Mad, Ver. 2.0

by Cardhearted on 17 June 2010

Main Deck (60 cards)


Sorceries (2)


Instants (2)


Planeswalkers (4)

Sideboard (15 cards)

Creatures (4)


Instants (3)

Planeswalkers (2)


Artifacts (3)


Enchantments (3)

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Deck Description

An Agro deck with a lot of card advantage. you can use Jace to remove a threat by bouncing, or use his draw effect to fill hand, and pump your creatures. If you have board control through a collared pinger, you could always slow down and Fate Seal them to death. : )
Ran a version of this deck last week at FNM, and it didn't do that well. This is the revised deck I'm going to try this week.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,197 times.

Mana Curve

Mana Symbol Occurrence

0200168

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace The Mad, Ver. 2.0

nice deck, but really really expensive.

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Posted 17 June 2010 at 21:26

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And my suggestion is going to involve even more money. I think that the four sparkmages will probably be enough pinging for the deck. Instead of the vithian stinger's I'd suggest running Oracle of Mul-Daya. They have a lot of synergy with both Jace's brainstorm ability as well as landfall creatures like the Geopede's.

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Posted 17 June 2010 at 21:33

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