Card Information
Creature — Bat Cleric 3/1, {3}{W}
Card Rules
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Editions
Legality
- Legal in Standard
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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