Card Information
Summon Angel 4/4, {6}{W}
Card Rules
Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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Seraph TCG Player Card Prices
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