Seraph

Summon Angel 4/4, {6}{W}

Card Information

Summon Angel 4/4, {6}{W}

Card Rules

Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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