Card Information
Creature — Angel Cleric 2/4, {2}{W}
Card Rules
Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Editions
Legality
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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