Refraction Trap

Instant — Trap {3}{W}

Card Information

Instant — Trap {3}{W}

Card Rules

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.

Editions

Legality

  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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