Card Information
Creature — Rhino Warrior 5/5, {3}{G}{G}
Card Rules
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Editions
Legality
- Legal in Standard
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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