Card Information
Creature — Horse Illusion 4/3, {3}{U}
Card Rules
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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