Phantasmal Sphere

Summon Phantasm 0/1, {1}{U}

Card Information

Summon Phantasm 0/1, {1}{U}

Card Rules

Flying At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under your opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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