Card Information
Summon Phantasm 1/1, {1}{U}
Card Rules
Flying {T}: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase the creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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