Card Information
Creature — Elf Knight // Sorcery — Adventure 2/2, {GW}{GW}{GW}{GW} // {GW}{GW}{GW}{GW}
Card Rules
{T}: Creatures you control get +1/+1 until end of turn.
//
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
Editions
Legality
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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