Master of Winds

Creature — Sphinx Wizard 1/4, {2}{U}{U}

Card Information

Creature — Sphinx Wizard 1/4, {2}{U}{U}

Card Rules

Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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