Card Information
Sorcery // Sorcery {2}{R} // {2}{R}
Card Rules
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
//
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player.
Editions
Legality
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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