Hinterland Hermit

Creature — Human Werewolf 2/1, {1}{R}

Card Information

Creature — Human Werewolf 2/1, {1}{R}

Card Rules

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. ----- Hinterland Scourge {R} Creature - Werewolf 3/2 Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

Flavor Text

He tries to live far from those he could hurt... -- ...but the monster within was a tireless hunter.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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Hinterland Hermit TCG Player Card Prices

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Card discussion for Hinterland Hermit

Only have One token for library

0
Posted 28 December 2013 at 23:02

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