Card Information
Creature — Human Werewolf 2/1, {1}{R}
Card Rules
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. ----- Hinterland Scourge {R} Creature - Werewolf 3/2 Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Flavor Text
He tries to live far from those he could hurt... -- ...but the monster within was a tireless hunter.
Editions
Legality
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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Hinterland Hermit TCG Player Card Prices
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