Card Information
Land
Card Rules
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Editions
Legality
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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Hall of Storm Giants TCG Player Card Prices
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