Card Information
Enchantment {1}{R}
Card Rules
{R}: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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