Card Information
Creature — Wurm 4/4, {6}{G}
Card Rules
Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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