Eccentric Apprentice

Creature — Tiefling Wizard 2/2, {2}{U}

Card Information

Creature — Tiefling Wizard 2/2, {2}{U}

Card Rules

Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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