Coward // Killer

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Sorcery // Sorcery {1}{R} // {2}{R}{R}

Card Information

Sorcery // Sorcery {1}{R} // {2}{R}{R}

Card Rules

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
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Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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