Card Information
Enchantment {2}{W}{W}
Card Rules
At the beginning of each player's upkeep, if a creature you control has flying, all creatures you control gain flying until end of turn. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Editions
Legality
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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