Card Information
Enchantment — Aura {2}{W}
Card Rules
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Editions
Legality
- Legal in Vintage
- Legal in Legacy
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Chains of Custody TCG Player Card Prices
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