Card Information
Enchantment — Case {W}
Card Rules
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Editions
Legality
- Legal in Standard
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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