Card Information
Creature — Weird // Creature — Phyrexian Weird 1/3, {U}
Card Rules
Defender
{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
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When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Flavor Text
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
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The Furnace Host saw no need for such caution.
Editions
Legality
- Legal in Standard
- Legal in Extended
- Legal in Modern
- Legal in Vintage
- Legal in Legacy
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Captive Weird // Compleated Conjurer TCG Player Card Prices
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