Armed // Dangerous

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Sorcery {1}{R} // {3}{G}

Card Information

Sorcery {1}{R} // {3}{G}

Card Rules

Target creature gets +1/+1 and gains double strike until end of turn.
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All creatures able to block target creature do so this turn. Fuse (You may cast one or both halves of this card from your hand.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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