U/G Sasaya Combo

by capwner on 19 August 2010

Main Deck (111 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

The deck plays very defensively until you accumulate about a 40 card hand with Quest for Ancient Secrets and Sasaya, Orochi Ascendant in play. At that point, you play Rites of Spring to put as much of the deck's land as you can get into your hand. First flip Sasaya and then drop it all with Manabond. Rites of Spring should have put enough quest counters on Quest for Ancient Secrets for you to sacrifice it, so do so now. Your graveyard will get put back into your deck, and you'll be able to redraw most of what you lost within a few turns. Archmage Ascension and Parallel Thoughts will prevent you from decking out, since you can choose not to find anything when searching your deck or to "draw" from the Parallel Thoughts pile even when it is empty. After all your land gets dropped, you should be able to generate several hundred points worth of mana every turn. Omnath will take care of the green, and you can spend any extra blue mana Staff of Domination. You can win by either smashing your opponents to death with Omnath, or by using Helix Pinnacle's auto win condition.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0650037

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for U/G Sasaya Combo

This looks like a train wreck. Your big combo is based around a one of in 111 cards. The chance of you getting this off is little to none.

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Posted 19 August 2010 at 02:40

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Did you even look at any of the other cards in the deck? It's nearly all deck acceleration, you'll end up drawing around 20 cards a turn once you get a Thought Reflection into play. Just because the deck is large doesn't mean it doesn't work.

Anyway, I'll replace some of the creatures with Worldly Tutors, that should make it easier to get Sasaya into play.

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Posted 19 August 2010 at 03:03

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I did look at the deck, still seems outrageous that the only way you can get this deck to work is over drawing and easily disrupted combos. That and your win conditions are few and far between.

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Posted 19 August 2010 at 03:09

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Tihs is impressive if only for the achievement of making it up =o. However a 111 card deck, can't you really thin it down a bit? There's quite some expensive accelerators in there which you will have enough time to plant but your enemy won't give you. Perhaps focus and rely solely on good cheap deck acceleration and thin it down?

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Posted 20 August 2010 at 14:20

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