Infiniturns

by capwner on 26 July 2010

Main Deck (80 cards)

Sideboard (0 cards)

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Deck Description

Time Sieve / Sword of the Meek / Thopter Foundry combo variation.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,475 times.

Mana Curve

Mana Symbol Occurrence

42930100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Infiniturns

Vey interesting. I like it boss, I'd have to play against it because this sounds fun. Kudos! Time to give ya some stars.

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Posted 26 July 2010 at 13:13

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Sword of the Meek is banned ill take some stars

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Posted 26 July 2010 at 15:32

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Only banned in extended. This is a casual deck, not tourney.

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Posted 26 July 2010 at 15:59

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I'm being dense again; how does the infiturn thing work, how can you feed the timesive? How does sword of the meek help?

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Posted 26 July 2010 at 16:15

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You sacrifice Sword of the Meek to generate a Thopter token using the foundry. Sword of the Meek jumps out of your graveyard and equips itself to the new token. You do this 5 times, then sacrifice all of the Thopters to Time Sieve. Most of the other cards in the deck focus on taking advantage of the tokens coming into play and getting sacrificed.

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Posted 27 July 2010 at 01:36

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I gave up on artifacts because two of my friends forbid me from buying the thopter glitch, I'm sad I was nice to them about that.
Use of Thraxi is always fun, I however want to see the thopter glitch thrown onto Phyrexian Plaguelord, or Phyrexian Ghoul. I use Reassembling Skeletons for sacrifice since my friends and I agreed no infinites in casual.

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Posted 28 August 2010 at 00:51

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Yeah, the thopter combo is definitely a bit overpowered. The deck was actually built because one of my friends was using a cleric deck that would always end up with a few hundred life by the end of the game, and was deemed unbeatable by everybody I played with. But yeah, my friends usually have me take out the Time Sieves and tutors when we play. Whenever I browse through cards I find more that make the thopter combo just so terrible. Day of the Dragons turns all of them into 5/5 flyings as long as it's in play, Sharding Sphinx doubles the pool of tokens whenever I attack. Doubling Season almost made me want to remove Time Sieves completely and make it a B/G/U deck.

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Posted 28 August 2010 at 04:32

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