Un-ending Turn

by captnboozjuice on 14 March 2013

Main Deck (60 cards)

Creatures (8)


Sorceries (10)


Instants (10)

Artifacts (4)


Enchantments (4)


Land (24)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Love to hear your thoughts?

How to Play

Turn 4 Archeomancer
Turn 5 Equip mask or Ring for hexproof
Turn 6 Followed Footsteps on archeomance
Turn 7 Will never end if you can cast time warp.

Hopefully the Fogbanks, brainstorms, ponders and counter spells will keep you alive long enough to get this cycle going.

Deck Tags

  • Neverending turn.
  • Legacy

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 1,566 times.

Mana Curve

Mana Symbol Occurrence

047000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Un-ending Turn

were is your end game?

0
Posted 14 March 2013 at 19:39

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The end game is simple, really. After X amount of upkeeps, your equipped dude becomes massive from the Ring. If that doesnt work, you just cast followed footsteps on archaeomancer and end up with a boatload of attackers.

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Posted 14 March 2013 at 19:44

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Yeah I was thinking there should be a better final kill, but if you get the loop to work you should be able to kill them with the archeomancers. I have done no play testing w this. I'm gonna proxy it see how she does.

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Posted 14 March 2013 at 19:49

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Made some adjustments for better draw cards. Added brain storms and ponders removed some pointless Creatures.

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Posted 14 March 2013 at 19:48

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i see i didnt think about the ring giving more and more counters but what about chump blocks?

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Posted 14 March 2013 at 19:49

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I don't understand what you mean... After let's say 21 time warps ill have 21 extra archeomancers to attack with. I don't even have to attack with the aurad wizard

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Posted 14 March 2013 at 19:55

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I like ring of evos' isle in an infinite turn deck.. have you considered conjurer's closet on the archaeomancer to bring time stop back every turn?

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Posted 14 March 2013 at 19:49

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Interesting... I wouldn't need followed footsteps... But then that kills my win condition with the wizard army.

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Posted 14 March 2013 at 19:54

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Maybe put a Cast Through Time or two in here?
Just to keep the infinte turns going a little more.

Enchantment 4UUU
Card Rules
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

1
Posted 14 March 2013 at 20:25

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I'm not sure on the ruling but wouldn't the cycle end after I cast it the one time from exile?

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Posted 14 March 2013 at 20:52

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Your right, scratch that idea ;)
Good eye, I didn't see that.

1
Posted 14 March 2013 at 21:35

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I'm not entirely sure though, after you cast it from exile it may resolve to your graveyard. Not too sure hahaha either way I don't think it matters. I'd for sure scoop up of someone pulled this maneuver on me.

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Posted 14 March 2013 at 22:28

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perhaps whispersilk cloak. Once one guy has tons of counters from evos isle, you can push him through unblockable. Another fun thing to do would be to add a Laboratory Maniac. You can just say "take turns till i draw my deck".

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Posted 15 March 2013 at 20:14

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after extensive playtesting this deck against a counter top deck (uses counter balance) pretty good control deck. I realized that their are many enchantments and artifacts that hate against graveyards. I have abandonded this build and am splashing white in, so i can take care of any permanents via detention sphere and oblivion rings. stay tuned guys, i will master the ultimate never-ending turn deck.

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Posted 15 March 2013 at 22:20

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