Capt_Chromy

10 Decks, 10 Comments, 0 Reputation

Thanks for the heads-up. I had the number of fiend hunters and silverblade in sb switched

0
Posted 04 May 2012 at 05:41 in reply to #252787 on Full Throttle Haunted Humans

Permalink

cloudshift doesn'y help any other creature

0
Posted 04 May 2012 at 05:40 in reply to #252785 on Full Throttle Haunted Humans

Permalink

Ahh, I see now. I will remove it.

0
Posted 01 May 2012 at 06:03 in reply to #251359 on W/G Tokens in Standard

Permalink

I put it in there because my mana curve is on the high end. With 14 cards costing over 4 mana, it can be a bit difficult to get there. Abundant growth gets me there while also generating some card draw abilities.

0
Posted 30 April 2012 at 22:00 in reply to #251359 on W/G Tokens in Standard

Permalink

If you're attacking with frost titan, you've already won really.

0
Posted 23 April 2012 at 02:57 as a comment on tap down deck

Permalink

Not impossible, just improbable. Chances are upped a bit in standard because haunted humans achieves most of the necessary conditions. Same with Delver decks.

0
Posted 20 April 2012 at 22:21 in reply to #248794 on Challenge: Gideon's Avenger

Permalink

I understand the challenge, but Gideon's Avenger is a trap card. I would never make a deck centered around it. Why? There are too many necessary conditions for it to be good.

1) Opponent has to have a decent amount of creatures for Gideon's Avenger to have a decent growth. (Generally something you want to avoid)

2) It needs time to build up strength, allowing opponent time to draw removal (Which every removal spell will hit the avenger)

3) Once it's beefed up, you need a virtually clear field to attack. No flying, no trample, no lifelink. It can be chump blocked.

So while it fits the deck challenge, I would never consider making it the centerpiece in any deck. I would certainly add it in a deck that uses frost titan and tumble magnet, but I would leave it at that.

0
Posted 20 April 2012 at 19:35 as a comment on Challenge: Gideon's Avenger

Permalink

The clasp is targeted removal where the engine is a wrath effect. The bane of this deck is a token gen deck that can afford to chump block every turn - preventing my vamps from growing. I would use black sun's zenith, but the engine sticks around for obscene amounts of +1/+1 counters.

0
Posted 20 April 2012 at 19:03 in reply to #248785 on Vampires Wowee (Standard)

Permalink

Actually, you know, I made the observation about Volt Charge prior to my adding Gut Shot to the deck. Being able to drop a beefed-up Stormblood Berserker on turn 2 makes Volt Charge a clear outlier to the Brimstone Volley. Jury is still out for when Avacyn Restored hits.

0
Posted 20 April 2012 at 07:32 in reply to #248680 on Red Deck Wins in Standard

Permalink

I'm open to being wrong about the using Blackcleave Cliffs. To me, it just seems that having my 4th land come in tapped is a lot less detrimental than my first coming in tapped. Nothing in this deck costs over 3 to cast. Basically, I'm risking a slower late-game to get a quicker start on average.

As far as I'm concerned, Volt Charge and Brimstone Volley are interchangeable. Volt Charge has good synergy with the Shrine and the Vampires/Bloodthirst. Brimstone Volley has a little extra damage. Personal preference really. However, when Avacyn Restored hits and "Vexing Devil" gets added to this deck, I believe Brimstone Volley will be superior.

Vexing Devil
(http://static.starcitygames.com/sales/cardscans/MAG_AVR/VexingDevil.jpg)

0
Posted 20 April 2012 at 05:23 in reply to #248680 on Red Deck Wins in Standard

Permalink