Standard Green Aggro

by Captain_Rhyno on 22 May 2012

Main Deck (60 cards)

Instants (3)


Artifacts (4)


Enchantments (3)


Land (24)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A Green aggro deck.

Please Note - Rancor is being remade in the 2013 coreset, and instead of the rancors I currently have one extra land and infiltration lens, bringing the deck total to 60.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,662 times.

Mana Curve

Mana Symbol Occurrence

000055

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Green Aggro

Your deck is stabil, resellient & as defensive as offensive it can be... Very well crafted! I think, U should make the sideboards some like this: 3x "Thrun, the Last Throll", 3x "Noxious Revival", 1x "Dungrove Elder", 1x "Ulvenwald Tracker", 4x "Strangleroot Geist", 3x "Vorapede"... This would make U prepared for cards like "Day of Judgment", or "Killing Wave" & much defensive against targeting destroy & instant-damage effects... I like the use of "Infiltration Lense"...

Here is my standard Mono-G. undying deck - (With sideboards it can stabily turn into a GB deck) - : http://www.mtgvault.com/ViewDeck.aspx?DeckID=339174

0
Posted 22 May 2012 at 12:44

Permalink

Thanks gor the suggestions, I was thinking about having some naturalises and (that cards that causes flying creatures to not block) incase I come across themed decks like that

0
Posted 22 May 2012 at 14:55

Permalink

heyy broski, it's a really solid deck which is very well balanced. I like the inclusion of Beast Within, gives the deck a bit more depth for a variety of in-game situations. Still not a fan of 'Triumph of Ferocity', the card itself as well as the fact that you have the lenses....but it's up to you, otherwise, i look forward to playing it with my mono- red aggro :D

http://www.mtgvault.com/ViewDeck.aspx?DeckID=340285

0
Posted 22 May 2012 at 13:50

Permalink

Mono Green with no Green Suns Zenith? GSZ is like playing copies 5-8 of most of your cards, also allows you to pick and choose what you need for when you need it.

Also, Strangleroot Giest is one of the best two drops that green has right now. It's aggressive and resiliant. Maaaybe try

+4 Green Suns Zenith - Search for any creature in your deck? Sounds good.
+4 Strangleroot Giest - Aggressive and helps push through a lot of the early damage you need to steal out a win.
+4 Llanowar Elf - A second turn Champion of Lambholt is so much better than a third turn. Same with a second turn Ooze. Not to mention it has the ability to attack as well, which is never a bad thing.

-4 Infiltration Lens
-2 Uvenwald Tracker - Which seems odd, but having Green Suns means you can play less, because if you don't have good enough creatures, or if they have no creatures, it's not the best thing to have at the moment.
-2 Primodial Hydra - Big creatures are always good, but big creatures that you invest a lot into that can die and leave you open. It's nice to have a late game plan to use up all your mana you'll have, but having multiples in your opening hand can be awkward.
-4 Relcaim - Most of the time you're not gonna want to put a creature they just killed back on the top of your deck. Mainly because now you're gonna draw the same creature, nothing new, so it's almost like you Time Walked yourself for your opponent, especially if they can answer it again.

0
Posted 22 May 2012 at 18:04

Permalink

The reason I don't have Green suns zenith is mainly due to price atm

0
Posted 23 May 2012 at 07:24

Permalink

Though I didn't add green suns zenith, I understand your feeling of primordial being killed and added some ascetisms, I feel that though the dungrove and ooze don't get affected by killspells it would be nice to have. Infiltration lens is a draw accelerator and so I decided to keep it, rites of flourishment and triump of ferocity didn't appeal to me.

I added strangleroot, I like that suggestion thankyou :)

0
Posted 23 May 2012 at 07:31

Permalink

Oh and I left in the trackers because accompanied with skinshifter or any beefed creatures it acts as a nice replacement for beast within. Cheers

0
Posted 23 May 2012 at 07:32

Permalink

I played a deck close to this recently and the guy used Primeval Titans to get forests and wolf run which eventually made his Dungroves 16/16 with the option to trample and pump. I only survived due to the fact that I soulbonded a Silverheart with a Vorapede and then equipped Batterskull to the Vorapede!

Check out my all original Heartless Ramp deck that would be a very fun match-up to your Green Aggro! Thanks! http://www.mtgvault.com/ViewDeck.aspx?DeckID=340818

0
Posted 29 May 2012 at 19:20

Permalink