one of my favorite combos is getting stinkweed imp or ravenous rats into play along with a sacrifice outlet like fallen angel or viscera seer. "Alright opponent, your turn" "untap, upkeep, draw" "That's a nice card you've got there... Discard it during YOUR main phase 1" I wonder if your opponent only has 1 card in his hand, and he plays it, can you discard it from his hand on the stack? HMMMMM I'll have to ask my DCI judge friend
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I don't see why you don't just take out all of your non-fetch creatures, besides stuffy doll, and all your non-fetch spells, and replace all of those with more spells like holy day. I don't see any downsides, but if your opponent gets big mean creatures you cant deal with, i see plenty of upsides
pretty funny deck i love it actually, want a tip, i think you should take out a puncture blast and put in a lightning bolt. lightning bolt is just so good imo, and it does the same as puncture blast but for three mana. and you cant use more than 2 puncture blasts on your stuffy doll it will go to graveyard because of 0 toughness. but you CAN lightning bolt stuffy doll. the only advantage i see to puncture blast is that it can weaken a creature so you can kill it next turn. but if you had a lightning bolt you could probably squeeze THAT in and kill it ANYWAYS in SAME turn. Also, Chandra's outrage hurts you. Take out your 2 Chandra's Outrage and your last Puncture Blast and put in 3 Flame Slash (R: 4 damage to tar creature. Sorcery). Sure, Flame Slash can't target your opponent, but it does 4 damage for 1 red. I don't really know what else you'd take out for a fourth flame slash. Maybe a prodigal pyromancer. Because, I don't like prodigal pyromancer. He's going to get wiped out by your own nukes, and he's slow. And then you could take out the other prodigal pyromancer and put in another fatal attraction. And LASTLY:take out red sun's zenith and put in 2 more earthquake. There's a downside and an upside to this. The downside is that you lose your ability to nuke an enemy flier. the upside is that when you cast earthquake you'll do twice X damage to your opponent, whereas with red sun's zenith you'll only do X. Earthquake is also better because since you have no creatures you're going to want to nuke your opponents', so unless your opponent has fliers, you'll kill his dudes AND do double X damage to your opponent; the only thing you lose when you drop red sun's zenith is the ability to nuke fliers.
have you played this deck in any standard tournaments?
attention whore
gonna try taking out precursor golems, associated tech cards like shelter, serum tank, maybe even lux cannon. why? too slow. precursor golems are fun but by the time i can win with 35 extra precursor golems i could have won already through some other means. shelter is only really gaining me card advantage when i have precursor golem out, and im always spending mana on djin or something else rather than precursor golem. besies, for 1 or 2 mana, w/e shelter is, i could be playing a blanket counterspell. serum tank is card draw. im finding that my hand is too full of lands and i have enough card draw available. so ill swap serum tank out for something more gratifying. like another serum visions, idk. throwing in another venser because when i pull him i usually win. might consider getting rid of some of the 2mana return a land to hand lands like simic growth chamber and selesnya sanctu. krosan tusker doesnt seem necessary, since he grabs me lands and i never need em. but then again he's card advantage so... ill keep him a bit longer.
this deck list has changed a little, for example, i have thrown in MANY nonbasic lands. this is one of my best decks right now. one problem it has is it can't gain life. I want to throw in life gain but I don't know how exactly to do it.
this deck is unsatisfying. i usually have a rule when i make decks, never to exceed 10 dollars on the entire deck. well, i spent 10 dollars on venser alone, and the other 59 cards ended up being 12 dollars, and guess what, THE DECK IS NOT SATISFYING TO PLAY. IT FEELS SLOW AND CUMBERSOME AND VULNERABLE. I AM DISSAPOINT.
I like this deck. it works really well sometimes, and doesn't work hardly at all other times. One thing ive found is that the hoarding dragons are not very useful.
so after playing it awhile i decided it's not as good as it seems. if you're fighting an opponent who wont pt a creature into play until turn 4 then you might win otherwise meh... a few creature removal spells fuck this deck up too much
I never made this deck, and I dont think I will
pyromancer's ascension and you've got 8 spells. wicked. you realized you'd have to play three spells of the same name to activate pyromancer's effect? that's nearly half of the spells you've alotted for. take pyromancer's ascension out
pikaaaaaaaaCHHHHOOOOOOOOOO
I didn't know people actually voted or commented, I've never had anyone comment on my decks before. Maybe it's because of what you said. Oh and, funny decklist to go with the message
hi! I looked at your deck list! Here is what I would do if I were you: Wait, I can't think of anything. I think this deck would have a hard time against control, but otherwise, I'd hate to be attacked by a bushido'd & equiped samurai. They're buff little fuckers. I lol'd at the deckname
im not reading your whole list but white knight hell yeah pelekka worm; if your opponent is playing black then he's going to want to kill a 7/7, and what better card to kill than one that has effects when ti dies? lightwielder paladin seems like a good idea as a general tip for you nooby mc noobster, if your friend enjoys playing black and uses lots of cards that do things like "destroy target creature", then all you need is shroud. shroud makes it so your creature can't be the target of spells or abilities. here is a kick-ass green card that would trash a black trigger-happy kill-card deck: plated slagwurm. it's an 8/8 so your opponent won't kill it through combat unless he has deathtouch which is not common in black; and you can target it with your spellls and abilities since it has a selective form of shroud. so give it trample and regenerate with savage silhouette and it can regenerate from deathtouch. An opponent playing black with kill spells won't have an answer to a 10/10 untargettable trampling wurm. DO IT MOTHERFUCKER
Hi sticky, this looks like a really cool deck. I have always been a fan of 1/1 creatures with life gain/loss effects for 1 mana, like death cultist, so can you post your latest deck?
i feel touched by greatness
this deck sucks