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This is my Damia deck I use for both a competitive and a casual level of play. This deck is in no way multiplayer friendly and can go to town if the right opportunities are available.
This deck is mainly focused around ramping in the early game, controling the board in the mid game, and combo out in the late game. The best ways to go infinite is with either Palincron + deadeye or Palincron + phantasmal image. Once this is in motion you can either1. Blue Sun for a shit ton2. Infinite turns with Time Stretch + Eternal Witness soulbond to Deadeye3. Bounce every permanent with Venser + Deadeye or Riptide4. Get your combo pieces with Rune-Scarred Demon + DeadeyeIdeally, if someone drops something like a Blood moon, Ruination, or Magus of the moon, you are pretty much fucked unless you can take care of it.
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Steal Enchantment is pretty invaluable in my Damia deck. Takes care of a lot of problems.Feels like Utopia Sprawl is going to be a dead card at times with only seven forests and four fetches. I wound up having to pull it for Wild Growth just to insure it was never an issue, but YMMV.
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Ive been on the ropes with Utopia Sprawl. Its good in a way because whatever land I would look for on the first sac land would most likely be a forest type card, but it can easily get 2 for 1 by a strip mine or any kind of land destruction. It might be a change in the future, but I will note that card if i come to a decision :)