Staff of Win

by Cammart7_ on 26 March 2013

Main Deck (60 cards)

Sideboard (14 cards)

Enchantments (3)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

120408

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Staff of Win

I dont see this working

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Posted 26 March 2013 at 17:06

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i see a possibility with this but not much chance of survival against a more pointed deck which would whoop on you before you could even imagine getting to some of the pricey slow artifacts in this. im not even sure where you could begin to trim this down. maybe im not seeing something obvious here. could you perhaps explain so i could help at all?

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Posted 26 March 2013 at 18:13

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here's how it works, survive to cast post and staff (somehow) to draw multiple cards a turn. Find clock. use trading post effects multiple times. If they target post, you can sac it in response to draw a card (that rule goes for any artifact). the fantastic thing is that you can do all of this end of turn, and the majority of trading posts effects are uncounterable (and if anti-flashback counters didn't exsist right now all of your artifacts are indestructible, because you can sac a goat to bring back whatever artifact you need). You eventualy find a chalice, and kill your opponent with it. The trick, and if I need help with any one aspect of the deck, is picking the right color combination. U/W control origonally seemed like the best option, it gave me boardwipe and draw and lifegain, but none of the cards synergized with post or even helped at all (other then verdict). Im now thinking Junk colors which gives me access to Faithmender (8 life per turn with post, 10 if he blocks) Merceless Eviction (I cant interact with plainswalkers, and the excile creatures is pretty good too) and greens brilliant ramp. What do you think? Any interations I'm missing?

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Posted 29 March 2013 at 04:17

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I understand that against naya blitz and the like, i'm just going to die before i'm able to cast anything relivent. this is a fringe combo deck, the only chance of success it has is against decks that give it 5 turns to live and then have no idea what to do because its so strange. I am happy to report that the deck does work, and when I say work I mean it, given time. It renders all of thier removal dead cards, because of trading post plus clock. Try to think of it more like standard eggs.

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Posted 29 March 2013 at 04:02

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Staff of Win? More like Staff of Lose and Terribleness.

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Posted 21 July 2013 at 02:23

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