Cammart7_

75 Decks, 19 Comments, 3 Reputation

You splash white if you want outs to affinity (hurkyl's recall is so much worse then stony silence) but against almost every other deck, you would rather just be mono blue. Vapor snag's life loss is relevant, not to mention the utility of bouncing your own creatures against control decks. You cant really beat supreme verdict with this deck the way your have your mainboard (or anger of the gods for that matter) but you can with the spreading seas master of the waves combo (commit to the board with lords and spreading seas, get boardwiped, play master of the waves). Also spreading seas can be used to prevent combo decks from comboing off, which is much harder to do if you give them lands off of path to exile.

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Posted 30 September 2014 at 18:21 in reply to #507371 on (Modern) U/W Fish

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here's how it works, survive to cast post and staff (somehow) to draw multiple cards a turn. Find clock. use trading post effects multiple times. If they target post, you can sac it in response to draw a card (that rule goes for any artifact). the fantastic thing is that you can do all of this end of turn, and the majority of trading posts effects are uncounterable (and if anti-flashback counters didn't exsist right now all of your artifacts are indestructible, because you can sac a goat to bring back whatever artifact you need). You eventualy find a chalice, and kill your opponent with it. The trick, and if I need help with any one aspect of the deck, is picking the right color combination. U/W control origonally seemed like the best option, it gave me boardwipe and draw and lifegain, but none of the cards synergized with post or even helped at all (other then verdict). Im now thinking Junk colors which gives me access to Faithmender (8 life per turn with post, 10 if he blocks) Merceless Eviction (I cant interact with plainswalkers, and the excile creatures is pretty good too) and greens brilliant ramp. What do you think? Any interations I'm missing?

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Posted 29 March 2013 at 04:17 in reply to #335719 on Staff of Win

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I understand that against naya blitz and the like, i'm just going to die before i'm able to cast anything relivent. this is a fringe combo deck, the only chance of success it has is against decks that give it 5 turns to live and then have no idea what to do because its so strange. I am happy to report that the deck does work, and when I say work I mean it, given time. It renders all of thier removal dead cards, because of trading post plus clock. Try to think of it more like standard eggs.

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Posted 29 March 2013 at 04:02 as a comment on Staff of Win

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Go for the throat is terrible in Paulper, simply because the top deck is affinity for artifacts. Dead weight is going to be a removal spell 99 percent of the time. So why not have it at instant speed? And lilianna's carress actually sets me back a turn, I would rather just play a two drop.

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Posted 26 March 2013 at 15:42 as a comment on Mono-Black Pauper

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arch druid allows this deck to go crazy on turn four. It also reads "I didnt draw anything good like a thragtusk or anything, so i'll beat you down with my 3/3 arbor elves instead" (trust me I died to this deck the other day). And Yeva basicly is a removal spell for aggro and a nightmare for strict control decks who now have to save there countermagic until the end of turn. None of the cards you suggested actually help the decks gameplan (attack with creatures or survive to alpha strike) or deal with opposing gameplans. I took a look at your deck, seems fine, but I would maindeck Kaalia if your plan is just to cast dragons all day long (she actully fills the same role as yeva in this deck)

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Posted 19 February 2013 at 18:30 as a comment on In Response, Thragtusk

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Instead of running both exquisite blood and dark favor, why don't you run Mark of the Vampire and get both effects (Lifelink and pump) for the price of one? Also, I think that insted of trying to gain life at all, you could run the Ring of Xthrid so you can protect your threats?

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Posted 20 December 2012 at 17:59 as a comment on Unblockable Standard

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nighthawk is somthing I would love to get rid of if at all possible.

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Posted 09 October 2012 at 00:37 as a comment on Grixis control

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First of all thanks for the comment! its always nice to get some feedback.
In regards to your comment about quick hexproof, Its really hard to predict a post rotation meta-game format and predict what people are going to running, but to my knowledge there is nothing like dugrove elder or anything like that (except for sigarda, but that should be easily counterable)
I'm actually building this for a freind. His original decklist he sent me is this-
1x Rakdos, Lord of Riots
2x Teleportal (getting rid of)
2x Inaction Injunction (probably replacing with Think Twice)
3x Goblin Electromancer
3x Murder
2x Searing Spear
4x Tragic Slip
3x Guttersnipe
1x Nicol Bolas
2x Cancel
1x Hypersonic Dragon
2x Dispel
1x Jace, Memory Adept
1x Utvara Hellkite
1x Niv-Mizzet
1x Chromatic Lantern
2x Vampire Nighthawk
2x Daggerdrome Imp
2x Mutilate (taking out, not helpful with limited swamps)
1x Duress (still trying to figure out why there's only one left...)
1x Cyclonic Rift
2x Blistercoil Weird
1x Sulfur Falls
1x Izzet Guildgate (replacing with another Sulfur Falls)
1x Dragonskull Summit
1x Rakdos Guildgate (replacing with another Dragonskull Summit)
2x Drowned Catacombs
4x Islands (considering adding another)
6x Swamps
4x Mountains
He is also sort of building on a budget (which is why I didn't including any shocklands or anything that was too hard to aquire) Any suggestions? I know that some of the role playing cards are somewhat underpowered (index im looking at you) but is there any better eqivalint that can be reasonably casted in a three color deck?

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Posted 09 October 2012 at 00:24 in reply to #294213 on Grixis control

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I feel like blood artist is better just because A) its 5 mana cheeper and B) If things aren't going your way you can always pod it away for somthing better

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Posted 30 June 2012 at 16:22 as a comment on Zombie Pod

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I don't see your win condition... And I would replace the Day of judgements for some counters for burn, aka the only weakness for this type of deck

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Posted 31 May 2012 at 17:01 as a comment on Avacyn's Turbo Fog

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I tried running buchars cleaver in my mono-white humans and it I found that it took me until turn four or five (agianst a red/blue burn deck mind you) to get it out. By then, I had low life and they could just kill the creature I attached it too/counter it/anchient grudged it. Its just too slow... I agree with both of your other suggestions though as well as doomed traveler. I killed the same deck because he diddnt want that to turn into a flier ;)

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Posted 09 April 2012 at 16:36 in reply to #246190 on Human Standard(T2)

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mentor of the meek? if you know boardwipe will kill you then just have cards that will eventuly allow you to draw more cards...

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Posted 08 March 2012 at 21:20 as a comment on Turn 5 win, Standard

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If your going for battle cry and goblins then why not use perolous myr, kutholdia rebirth and hellrider? the more creatures you have the better battle cry works, and then you can use goblin grende as your finisher.

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Posted 22 February 2012 at 02:03 as a comment on Battle Red

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its turn four best case senerio. and if tokens actually suceed in the metagame wolf run ramps will begin to pack blasfamous act/slagstorm.

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Posted 17 February 2012 at 05:08 as a comment on Turn 4 winning

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A hero of bladehold looks like it will be far more effective turn four then sorin will...

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Posted 16 February 2012 at 13:36 as a comment on Turn 4 winning

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An excellent building on a budget deck. the gavallers seem a little piontless on the sideboard tho, how bout gutshot (or slagstorm if you can get you hands on it)

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Posted 16 February 2012 at 04:37 as a comment on Standard Budget Series #7 Red Deck Wins

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very nice. hero of oxid ridge also works in that gamewining hellrider spot if you can get your hands on it.

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Posted 16 February 2012 at 04:07 as a comment on Goblin Burn

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don't have it, sorry

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Posted 03 February 2012 at 21:36 as a comment on mono-white weeine

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