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It's surprising how good this deck is. Using the Ally mechanic, a simple 1/2 becomes a 2/3, then a 3/4, then next thing you know you've got a 7/8 and it's turn 4, also you have a 6/6 with first strike and vigilance and a guy that taps for 6 mana, Best case scenario. Worst case scenario, the deck is a tad slower, but I'd say 3/5 hands can win games.
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Allies are awesome, but this could be made much cheaper and more efficient. The artifacts are fun, but reduce the chance of having allies to play; and with only 21 allies and no card draw, you're gonna run out of fuel quick!I've got a similar deck, that's much cheaper, and a chunkload more versatile and consistent. It's only very rarely been beaten. Check it out!http://www.mtgvault.com/spiffmeister/decks/m-allies-of-ajani-2/
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