id definitely cut out a few cards. ur landfall cards really wont help u that much, so ur lynx geopede and adventuring gear are pretty useless cuz at best u will only be playing one land that turn and dont have anything that will allow you to play more land. on the other hand if u take those out you would essentially b making a caw blade deck more or less. but id say either work in green somehow (id prolly take out white then) and throw in kuldotha rebirth to make it a good aggro deck, or just focus on the caw blade idea. mixing the two ideas is just slowing you down
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thanks for the suggestions, much appreciated, made some changes
love the idea of the deck, very creative. cant think of anything id really change, maybe try out signal pests in there to buff even more on attack, but even then it may not work. overall awesome concept
thanks for the suggestion, and i def agree with the piling on of equipment, all of it adds up quick
consecrated sphinx is a nice complement to jaces erasure, one of my friends uses it in his mill, and if he can get both out it combos nicely, also goes well with jb
i think the ichorclaw thing is cuz normally i play infect against infect, and either way with ichorclaw you may as well block it instead of let the one thru, cuz the myr will take a poison counter and be dead afterwards just the same as my 1/1 whatever infect. as for steady progress id trade it out for preordain but thats just me, the scry will only be so useful, and with the land ramp you have you really shouldnt have a problem with needing mana. maybe toss in giant growths insteaad of carrion call too, it can buff up your hydra real fast, and it will trample thru. 4 mana for 2 1/1 creatures is pretty standard, the problem is u can get any other 1/1 infect out for 2 mana, and then do it again next turn if you dont have the free land. once again just my thoughts, i do like the idea alot though
im thinkin some prolif cards to buff up the counters your allies get, id also put 4 raptors in there, its really your only flying and pretty much the only flying ally i know. but look into working another ally in there if theres anything that you can think of that'll help support the rest of the deck, also safe passage/pacifisms will add a little control,also solemn offering to take out enchantments/artifacts and gain a bit of life. id drop down the shapeshifters and maybe a druid and add a freeblade and 2 raptors. but thats just my opinion
stoneforge is a little rich for my blood but i do appreciate the comments, i definitely agree with the holy relic, ill see how i can work them in
http://www.mtgvault.com/ViewDeck.aspx?DeckID=170394 heres another aura deck i made lol. definitely a different take than yours, maybe you can take some ideas from it
stead progress might be a good card instead of preordain, 3cmc prolif/draw one. also core prowler is a 4cmc prolif on death infect, i personally never understood y the hydra is a good card, but maybe im missing something, also id personally find a card to replace ichorclaw, just not a fav of mine. but thats just my 2 cents
-4 golem hearts and -4 bladed pinions add in masters call, etched champion, tempered steel, and maybe smite. wouldnt know without playing the deck a couple times to adjust the number of which cards and whittle it down to 60, but smites might help control your opponents creatures, since your likely to have a 1/1 myr to block with and u only need 1 untapped plains to play smite
id consider exchanging overgrown battlement in and take out sylvan ranger, garruks campanion in for nissa's chosen. also id agree with the imperious perfect card in there as well
id definitely try and put in a sideboard that changes your win condition up a little bit, or at least how you achieve it. only thing i can think of is to add in black or green pumps like vamp bite or giant growth. its either that or rely on corrupted conscience to help even things out
maybe so. but not very often, and it can be so much better if you cut alotta of shit cards and condense it down to more of 1 card type and less of random deck cards thrown together
corpse cur might be useful but costs four. honestly its about all i can come up with, but after the first round your opponent is gonna know what your deck does, and then you kinda lose the element of surprise, maybe a sideboard that splashes black in?
sorry yeah, meant welder has to be out for three turns
elixir is always nice to combat other mill decks or give you some cards back, plus five life and easy to play, tome scours are a must, five cards for 1 mana. theres more fetch lands u can play with ur crabs as well and guard gomzoa are great creature blockers, solemn offering is a goodcard to kill enchantments or artifacts, plus you gain 4 life, can help against both caw and the elf deck. traumatize is a good one, id prolly sideboard some of your archive trap/trapmakers, but against caw blade the trap combo would definitely be deadly, if he plays a hawk or uses stoneforge to search for the blade then u can mill them fast. might be a good way to stop them
i played a guy with a similar deck that had a few signal pests in his deck, was an interesting idea since tezz can buff him up and the battle cry with infect is always nice
id drop in terramorphic expanse or evolving wilds, they'll trigger the ability of the hedron crabs twice since you technically play two lands
core prowler has always been a favorite of mine, also tine shrike is a flying white infect that i think is a fairly low cost
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