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This is my second version of a dimir-deck focusing on milling. I reduced the card amount to 60 and tried to do some improvements on it by replacing some cards. If you have any good ideas on more improvements, I would glad if you commented on this deck.
The deck's main focus is to mill your opponent, but why not do some damage while milling? The first ability to Duskmantle Guildmage makes your opponent lose 1 life for each card that ends up in that player's graveyard. And when you can mill for 13 cards with Archive Trap, you will also be able to do 13 damage. Also Consuming Aberration and Mortivore will grow more and more for each card in your opponent's graveyard. Deathcult Rogue's function in this deck is to use Helm of the Ghastlord making Deathcult Rogue become a 4/4 creature and whenever it deals damage to an opponent that opponent discards a card and you may draw a card.Trepanation Blade will also be the most powerful milling-weapon in this deck, not only will it mill your opponent but the equipped creature will have an enormous power.Don't forget to use Sands of Delirium, and finish off your opponent with Mind Grind!!!
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2 ideas.1) if you add in Mind Crank, you can go infinite with duskmantle and any other one of your mill spells.2) If you add in Ghost Quarter, you get a quick activation for the trap. also, since you are not running fetch lands, it could help you fix your mana in a pinch.
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Aha, thanks :D
With stuff like treppanation blade and Helf of the Gastlord, they then move the focus to their life. The only time I hit an opponent is with my deathcults to reactivate Paranoid Delsuions and other cipher
Maybe even add sewer nemesis and mesmeric orb. Target yourself with sewer nemesis and go amok!
Yo there, just poping in to tell you that I've copied two mill-decks that've won nice places in modern, meaning mill is now doable!
Thanks! I'll take a look at them :D