4 Ways to infinite mana

by Caeruz on 02 May 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The idea behind the deck started out with the infinite mana combo with Flayer Husk, Salvaging Station and Krark-Clan Ironworks. Then I added Pili-Pala, Paradise Mantle and Training Grounds. Suddenly I ended up with 4 ways to get infinite mana in ONE deck. The two other ways are Pili-Pala and Grand Architect and the last combo is Axebane Guardian with Freed from the Real and a random defender.

So how do I win? One of three ways... First, Helix Pinnacle, enough said about that. Second Blue Sun's Zenith, make your opponent draw their whole library and lose at the draw step. Third hit your opponent in the head with one or multiple transformed Ludevic's Test Subjects.

Do you have suggestions on improvements on this deck? Please let me know. It has not been playtested that much so it might have a lot of weaknesses. But I thought it was a fun deck after all.

Deck Tags

  • Infinite
  • Mana
  • Infinite Mana

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 2,301 times.

Mana Curve

Mana Symbol Occurrence

019007

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for 4 Ways to infinite mana

Only thing I would change would be the Paradise Mantle. It's a nice card in the deck and it is'nt bad with Pili-Pala and Training Grounds if you are trying to create a completely different mana, but Paradise Mantle gives any color to begin with. It's not Infinite mana however. The Training Grounds only reduces Pili-Pala to 1+untap, not 0+untap and generates only 1 mana at a time. So that is the Only combo in here that I personally feel is redundant. I Like (if you are interested in some other mana combos) Gilded Drake(4U), Palinchron(5UU), Cloud of Faeries(1U), and Great Whale(5UU) plus a "Blink" or "Flicker" mechanic such as that of Dead-Eye Navigator(4UU). Each of the creatures can untap lands as an ETB, and Palinchron even has a 2UU return cost to put it back in your hand that pairs up quite nicely with Training Grounds. Also if you ran Dead-Eye Navigator plus Training Grounds, the Soulbound activation cost will go from (1U) to just (U) which is kinda nice. Hearth Stone is another Card with the exact same effect as Training Grounds if you were interested.

Aside from that however I like the other mana combos you have in here. I plan to make an EDH deck with all of the mana Combos i can fit. At first I thought I might go Mono-Blue but I might just make a Cromat infinite combo deck instead with TONS of mana-sync's.

Also you might want to run Hallowed Fountains and Temple Gardens cause you can fetch them as well with you Fetch Lands. it will also let you splash in some white for maybe a Midnight Guard and perhaps a Presence of Gond, cause that is always fun. Just a thought though.

0
Posted 17 May 2015 at 02:18

Permalink

Actually the Paradise Mantle, Pili-Pala and Training Grounds make infinite mana.... I think you forgot that untapping Pili-Pala also produces one mana of any color. So whenever you tap Pili-Pala it generates one mana which you use to untap Pili-Pala you have now 1 mana of any color. Tap again, to use the same ability, you now have 2 mana of any color.

I also thought that it didn't produce infinte mana, but it actually does.

0
Posted 17 May 2015 at 10:19

Permalink