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+2 Pillage -2 Shatterstorm -4 Shatter +4 Smash to Smithereens (for burn) +2 Slith Firewalker -4 Seething Song (now that I see the mana base, it's going to be wasted more times than not) +4 Scalding Tarn +2 Mountain See how that works. You're going to be playing catch up without accel, but after three land drops, the Seethings would be a dead card for the most part. They would have situational use at best, though, I could be wrong.
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