Gruul Second try deck

by Buwalda on 21 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just a deck I made with cards I had. Im open to suggestions! I want to make this a good standard deck!

How to Play

Just kinda try to get the Nessian Wilds Ravager out as quick as possible, and burn the heck out of em. Again, open to suggestions for this deck.

Deck Tags

  • Standard
  • Budget
  • Gruul
  • Suggestions

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,616 times.

Mana Curve

Mana Symbol Occurrence

0003222

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul Second try deck

If you're rushing for the wilds ravager i would say toss a few gyre sages in, possibly elvish mystics some other source of mana gen as well, you could also use signal the clans to attempt getting into your hand if you don't open with one, i would also probably take out the forgestoker dragon, but that's mostly just a personal preference and that way you would lower your're overall mana cost on the deck

0
Posted 21 April 2014 at 01:42

Permalink

ok, so what to remove? I don't need to have the ravagers if there are some better cards? Like I said, I was trying to make a good gruul standard deck.

0
Posted 21 April 2014 at 01:47

Permalink

i'd definitely take out the satyr wayfinders, pharagax giant and oracle of bones. Pharagax is a little high-mana cost, the wayfinders will more often than not put things you want in your hand in your graveyard and since you're not running a dredge deck that's not very helpful, oracle of bones is a cool card but isn't going to be helping you very much, since none of your instants/sorceries are high threat potential or numerous.

0
Posted 21 April 2014 at 02:49

Permalink

for gruul competitive there are also these cards about to come out in journey into nyx that you might want to consider...

http://mythicspoiler.com/nyx/cards/blindingflare.html

http://mythicspoiler.com/nyx/cards/setessantactics.html

instead of the forgestokers i would recommend putting in 2 xenagos, god of revels

for creature hitters i would recommend Rubblebelt Raiders and Ghor-Clan Rampager, especially since rubblebelt turn four will pay for xenagos' devotion when you play him turn 5, if not earlier

0
Posted 21 April 2014 at 02:54

Permalink

this is what i came up with, it probably won't win you any serious tournaments, but will probably win you a bit at your local FNM tournaments

http://www.mtgvault.com/pain42/decks/gruul-smash/

0
Posted 21 April 2014 at 03:11

Permalink

Thanks man!

0
Posted 22 April 2014 at 21:07

Permalink

sure, not a problem

0
Posted 22 April 2014 at 21:12

Permalink

Your deck is all over the place, dawg. I recommend picking if you want to focus on having a lot of creatures or dealing a lot of damage with instants and sorceries.

If you want to go the sorcery/instant path, here are cards that you're going to want four copies of
Guttersnipe (For dealing damage to your opponent)
Satyr Firedancer (For killing creatures while dealing damage to your opponent with sorceries and instants)
Lightning Strike (it's a solid card, 2 mana for 3 damage. Use it as removal when you don't have a satyr firedancer)
Magma Jet (2 mana for 2 damage, but the real treat is the 2 scry. There's no better feeling than putting away two lands when you don't need them)
Flames of the Firebrand (One more mana than Lightning Strike, however, it lets you distribute the damage however you want, potentially killing 3 creatures with one card)

Cards you want 2-3 Copies of
Gruul Charm (Replaces skyreaping, also has niche use against steal effects)
Oracle of Bones (Most of the time it won't be the mode you want but it's pretty good either way. Never play it with an empty hand unless you're confident the 3 damage from haste will be enough to seal the game)
Wild Guess (2 mana to replace 2 cards in your hand with 2 draw. It's good for throwing away unnecessary late game land as well as filtering starting hands)

Now, depending on how budget you want the deck to be, you can add things like clan defiance and other more expensive cards. As a general rule, you should very rarely run only 1 copy of a card unless it's an expensive legendary or something that you can search for. Having only one copy of a card means that in short games you won't reliably draw it and in long games one shot might not be enough. It's better to pick 8-15 cards to run multiples of than to have lots of singles.

Now, if you want to go for creatures, a good gruul deck might look like
4 nyx born rollicker
4 burning tree emissary
4 ghor clan rampager
4 brushstrider
4 fanatic of xenagos
4 gruul charm (for removing opposing fliers or making other creatures unable to block)
4 gore-house chainwalker
Appropriate lands (Gruul guildgates if you're budget, shocks and scrys if not)
You want to make your draw consistent, you want your creatures to punch people in the face for lots of damage per mana cost, and you want to make sure your creatures punch past any defenders.

Hope this helped.

0
Posted 23 April 2014 at 16:55

Permalink

Ya it did! I'm thinking creatures, and I'm budget, so would you mind putting up a deck list? Thanks again!

0
Posted 24 April 2014 at 01:20

Permalink

I mean shit the only thing missing is lands so
4 nyx born rollicker
4 burning tree emissary
4 ghor clan rampager
4 brushstrider
4 fanatic of xenagos
4 gruul charm
4 gore-house chainwalker
4 slaughterhorn
2 skarrg guildmage
2 archetype of aggression
4 gruul guildgate
10 mountain
10 forest

Pretty much any cheapdrop creatures that are highly rated on Gatherer and are within your budget. The key you want is consistency, which means as many solid creatures as 4 ofs and 2-3 ofs of other creatures with useful abilities like skarrg guildmage or archetype of aggression.

Other possibilities:
Kalonian Tusker
Swordwise Centaur
Witchstalker
Satyr Nyx-Smith
Everflame Eidolon
Mindsparker against blue/white control

0
Posted 03 May 2014 at 15:14

Permalink

Ok I do not like forgestoker sure 5/4 flyer is good but for seven mana with a ability that's not that great. also guttersnipe with ten instants and socerires is ok but not great. Skyreaping should be in the sb and maybe replace cornerstone with either rurik thar or xenogod

0
Posted 27 April 2014 at 03:57

Permalink