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Dash your way down their throat
DASH DASH DASH! Use Warbinger to make dash costs cheaper and Ambuscade Shaman to pump them up and make them stronger!Comments and Suggestions Wanted
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Impact Tremors and Outpost Siege (calling Dragons). Damage for your creatures entering the battlefield and for them leaving the battlefield :P
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What do you think I should drop to add those?
Honestly, I'm not sure. If you do add them, I'd say high dash to effect cost should be on top of the list to be removed, this means keeping stuff with key effects. I'm even not sure the equipment is necessary, it feels like more of a cheap trick than something really useful. I'd go with 3 to 4 Impact Tremors and 2 to 3 Outpost Siege. Vaultbreaker seems a little expensive and Mardu Scout's 1 toughness makes me not like it as much. On another note, with Urborg being legendary, 2 seems a little iffy. Odds are low, but drawing the second one is a dead card. Lastly, I really don't like this version of Zurgo. His abilities definitely don't belong on a legendary creature. They're stuff I'd expect on a common.
I think Outpost Siege is too high of a mana cost for what it does. I like Impact tremors because it is only 2 cost. While play testing the equipment has been making my lower toughness creatures tougher and able to survive and is fairly cheap and free to equip.I have the Zurgo because he is a 1 cost 2/2 which can be a nice turn one creature. Do you have any advice on my sideboard? I'm trying to cover all my weaknesses
Sadly, I suck at sideboard construction, so I can't help you there.
I would personally Suggest Purphoros, God of the Forge. It deals 2 damage for each creature. Drop Vault Breaker and Kolhagans Command. add 1 more impact tremors and 2 Purphoros. Then drop 2 Zurgo for 2 outpost Seige. i understand zurgo is a nice 2/2 to have on turn 2 but i see it not worth it over all. lower the creature basis a little bit, and permanent basis up a little makes it nice and balanced.
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