Yeah, I'd actually either remove the Arcane Melees or put in bigger spells. With Electromancers and Melees you've got A LOT of colorless cost paid for.
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Do you have any trouble hitting? You've got a LOT of counter in there and only six big hitters, two of which tempt you to expend your counter mana to pump it.
This looks freaking so fun to play. Good job on a very cool tribe creature type, as well! What is Weaver doing in there, though? Sac fodder?
Nice, but looks a little slow. Does it play out that way? Also, Hypnotic Spectre.
Swap out the Clones for Cryptoplasm for a MUCH more versatile creature. Love seeing Biovisionary put to use. :)
What are the Damnations for?
This really pique's my interest. How's it play?
I'd ditch the Portals and get back to basics with Wild Growths, just cause it seems like the Portals would become useless late game after you get your land out.
Ever thought about Code of Arms? Might be a game ender in this deck!
Is Thrassa in there solely for scrying? I think Sigiled Starfish might serve better, as you can pile the playset of them up and really dig deep late game.
Since you have a lot of little guys here, maybe Chorus of Might? You should fill out the how to play section so we can tell better what you're aiming for with this. ;)
Can't really think of much to suggest here. This is unique in that not only does it ramp mana, but also lowers the big hitters cost of you play! Never seen that before, very cool!
Looks fierce, two concerns though. How are you fueling the aristocrats? I think Vampire Nighthawks might serve you better, they're still super offense, but more durable and utilitarian. Secondly, How often are you able to pull off Rage Reflection? It's pricy and you have little to no mana ramp. That being said, seems like a scarily offensive deck!
Silly me! It's my deck and I didn't even notice that! I haven't gotten to test it much yet, but I figure they'll play everything in hand once Hypergenesis drops, especially when they see the one-hitter quitters drop, they'll want something to defend against them.
Oh my gosh, that's so beautiful! I don't know why I didn't think of it! +1 from me, great idea!
Thanks MagicMaster! Def looking forward to reviewing your work. :)
I definitely will! I am going to catch up on all the comments I owe tomorrow morning, first thing!
Alright guys, I am reeeeally sorry but I've been super busy! I've managed a -few- comments on my work breaks but between work, two little ones, and errands I haven't gotten around to your comment yet! This is why I PROMISE tomorrow morning I will head to my local library, jump on my lap top, and knock out ALL or the comments I owe to you wonderful people! Looking forward to seeing all of those sexy minds at work!
I actually used to run the wanderers in there, but I chose Akroma's memorial over them for a couple reasons. Firstly, while they both provide has, AM also provides flight for both Phage and BSC, just incase I don't draw an Invisimancer. Secondly, it's an artifact so it's slightly less susceptible to instant-speed removal, and also providing creature protection against murder and such. I chose Fires in case I get really unlucky and don't draw AM or Invisimancer, then I can sac 'em and hopefully get enough of a boost to get a trampiling BSC over any blockers the opponent might lay down.I think you are correct about too many cascade cards though. Any suggestions for those slots?
You and your decks are exactly what I mean! Magic is an amazing creative outlet, and no one's work should go unappreciated, I look forward to commentingg on your ideas when I get a chance to jump on my laptop!
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