Infinite Damage

by Burst404 on 03 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Stuffy Doll + Guilty Conscience = Win

Ideal Hand: Stuffy Doll, Walking Atlas, Guilty Conscience, Cloudpost x2 (a Glimmerpost will do OK), Plains.

Turn 1: Cloudpost, Walking Atlas
Turn 2: Cloudpost (or Vesuva), tap Walking Atlas for Plains drop, Stuffy Doll
Turn 3: Enchant Stuffy Doll and tap for infinite damage.

Less ideal:
Turn 1: Plains, Tutor.
Turn 2: Walking Atlas
Turn 3: Stuffy Doll
Turn 4: Enchant and Tap for the win.

Worst:
Turn 1 - Turn 4: Yada yada
Turn 5: Enchant and Tap for the win.

Defensive cards added to help you prolong the inevitable. Try to start with a Leyline in play, but shouldn't matter too much.

Tutor what you're missing.

Any ideas to make this better? I know it can be improved, I just threw this togther.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,265 times.

Mana Curve

Mana Symbol Occurrence

300000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Damage

Good combo, I love it, a white infinite damage deck :)
Wall of Omens immediately comes to mind, helps to keep you alive to get the combo going and replaces itself at the same time.

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Posted 03 May 2011 at 21:14

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Do like. Dropped Idyllic Tutor for Wall of Omens

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Posted 03 May 2011 at 21:21

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um... how do you get Walking Atlas out on turn 1 with your ideal hand? and Stuffy Doll would be on turn 4 with your less ideal because Cloudpost comes into play tap but other than that, it sounds like fun to play around with

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Posted 03 May 2011 at 23:19

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LOL Never realised it came into play tapped. This deck is yet to be made / used, thanks fer the heads up. =D

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Posted 04 May 2011 at 08:47

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No problem :)

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Posted 07 May 2011 at 20:36

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