The owner of this deck hasn't added a sideboard, they probably should...
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There are several combos that would work, but the essential thing is to discard a Keening Stone, and have the Myr Welder exile it. The Training Grounds reduce the ability activation cost to 1, and that lets you play mill spells before tapping, or lets you activate the Keening Stone on your opponent's turn with the Unwinding Clock. EXAMPLE TURN-BY-TURN: 1: Island, Hedron Crab 2: Swamp, Training Grounds, Horrifying Revelation (target self, discard Keening Stone from hand) 3: Island, Myr Welder 4: Island, 2x Tome Scour, Training Grounds, Horrifying Revelation, tap Myr Welder (exile Keening Stone) 5: Swamp, Unwinding Clock, tap Myr Welder (mill 24 cards from target's library) 6: Island, Mind Rot, tap Myr Welder (mill 53 cards from target's library)
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I like it very much so.
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