Turn 6 Mill-Out

by burningpeat on 24 June 2011

Main Deck (60 cards)

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Deck Description

There are several combos that would work, but the essential thing is to discard a Keening Stone, and have the Myr Welder exile it. The Training Grounds reduce the ability activation cost to 1, and that lets you play mill spells before tapping, or lets you activate the Keening Stone on your opponent's turn with the Unwinding Clock.

EXAMPLE TURN-BY-TURN:

1: Island, Hedron Crab
2: Swamp, Training Grounds, Horrifying Revelation (target self, discard Keening Stone from hand)
3: Island, Myr Welder
4: Island, 2x Tome Scour, Training Grounds, Horrifying Revelation, tap Myr Welder (exile Keening Stone)
5: Swamp, Unwinding Clock, tap Myr Welder (mill 24 cards from target's library)
6: Island, Mind Rot, tap Myr Welder (mill 53 cards from target's library)

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

020000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn 6 Mill-Out

I like it very much so.

0
Posted 24 June 2011 at 21:27

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cho_kai has deleted this comment.

Posted 24 June 2011 at 22:11

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