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Comments are welcome.The deck focuses on bouncing opponents' permanents, and countering them as they are cast next. If powerful cards have been returned to a player's hand, Nevermore keeps them locked there.Snapcaster Mage and Stingscourger keep the bounce cycle going, and Wall of Omens provides some protection and card draw in the meantime. Once Sun Titan or Venser comes in and begins flickering your creatures, the ETB effects keep rolling and hopefully land you the game.Echoing Truth is a fairly undervalued card, and has more than one use here. Not only does it bounce creatures for you, but it can provide some relief from those pesky Oblivion Rings and knock counters off those nasty planeswalkers.
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I see most of your instants are two or less in mana cost, what about running a Isochron Scepter or two?
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Good point. Didn't know about that card. Thanks.
Yep no problem, I love playing it with remand and watching the other players face.
Silence would be fun too.