Magus of the Trepanation blade

by burningartifice on 13 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Enchantments (7)

Land (4)

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Deck Description

turning a harmless Magus into your opponents bane

basically collective voyage will you help you get your land out as well as your opponent your goal is to allow your opponent to get most of there land out so you can mill them with your trepanation blade as fast as possible ghost quarters helps as well if there running duals tell me what you think im open to ideas for the deck

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0330022

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Magus of the Trepanation blade

I think you should actually use more basics. Collective has Join Forces, of course, but what if the total is more than the amount of basics you have?

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Posted 30 October 2011 at 20:13

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the main idea isnt to push all your land out that just happens your mainly meant to get rid of your opponents land through collective voyage and extract anything else in the process with the deck search cards

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Posted 05 November 2011 at 20:29

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