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turning a harmless Magus into your opponents bane basically collective voyage will you help you get your land out as well as your opponent your goal is to allow your opponent to get most of there land out so you can mill them with your trepanation blade as fast as possible ghost quarters helps as well if there running duals tell me what you think im open to ideas for the deck
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I think you should actually use more basics. Collective has Join Forces, of course, but what if the total is more than the amount of basics you have?
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the main idea isnt to push all your land out that just happens your mainly meant to get rid of your opponents land through collective voyage and extract anything else in the process with the deck search cards