turn 2 win with steel hellkite

by burkek on 01 April 2011

Main Deck (60 cards)

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Deck Description

ok granted if it takes to turn 3 for the actual kill, w/e, the game is still over on turn 2, so yeah lol


perfect senario
turn 1:
play 5 no cost artifacts
play a tolerian academy
play a steel hellkite to wreck havoc on your opponent
turn 2:
play:
you have atleast 2 paradise mantles in play or you play them now
2 myr galvanizer
flat out win with your awesome steel hellkite

OR

turn 2:
play a second tolarian academy and win by turn 3, the game is essentially over though

in conclusion, win on turn 2 with infinite mana hellkites

Deck Tags

  • Tournament

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Mana Curve

Mana Symbol Occurrence

022000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for turn 2 win with steel hellkite

I'm failing to see how this works. I understand the first turn just fine. The second turn is where you lose me.

Myr Galvanizer only untaps each other myr you control. It doesn't untap the Hellkite since it's not a myr and if the only myr you have in play is one Galvanizer then it's not untapping anything at all.

Also, regardless of how many Paradise Mantles you equip onto a single creature, the equipped creature can only activate one Paradise Mantle's ability when you tap it. You don't get two mana of any color by tapping the creature one time.

Tolarian Academy is legendary so two of them can't be play at the same time.

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Posted 01 April 2011 at 02:38

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oh i had a typo, you need two of them >.< this should still be very possible with the 1 tolarian academy though

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Posted 01 April 2011 at 02:42

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the 2nd option tends to be more likely and wins, also if all else fails the blue sun's zenith cards are great

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Posted 01 April 2011 at 02:53

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I can only assume you're trolling…
Even with a turn 1 Hellkite you don't win until turn 4 minimum.

The main issue I have, however, is how you're casting the Hellkite on turn 1. Academy will make 5 mana, and Hellkite costs 6. None of your 0-cost artifacts are Mox Opal, so…

Eh, trolls are hungry, I suppose.

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Posted 01 April 2011 at 05:03

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no i am just an idiot and posted the whole deck wrong, will fix later, this was a very early version of it, sorry was not trying to troll

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Posted 01 April 2011 at 15:51

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you do realize you get 1 card countered and your digging your self out of a huge hole.... when i play if i see an artifact deck i hold a counter for that type of situation. i also play a mono blue artifact deck and this sillyness wouldnt get off the ground for 4 or 5 turns... and by then with walls up or unsummons youd be done. a decent control deck would have you out far to quickly or lock you up w/o your turning a hellkite/playing it.

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Posted 06 May 2011 at 18:11

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