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ok granted if it takes to turn 3 for the actual kill, w/e, the game is still over on turn 2, so yeah lol perfect senario turn 1: play 5 no cost artifacts play a tolerian academy play a steel hellkite to wreck havoc on your opponent turn 2: play: you have atleast 2 paradise mantles in play or you play them now 2 myr galvanizer flat out win with your awesome steel hellkite OR turn 2: play a second tolarian academy and win by turn 3, the game is essentially over though in conclusion, win on turn 2 with infinite mana hellkites
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I'm failing to see how this works. I understand the first turn just fine. The second turn is where you lose me. Myr Galvanizer only untaps each other myr you control. It doesn't untap the Hellkite since it's not a myr and if the only myr you have in play is one Galvanizer then it's not untapping anything at all. Also, regardless of how many Paradise Mantles you equip onto a single creature, the equipped creature can only activate one Paradise Mantle's ability when you tap it. You don't get two mana of any color by tapping the creature one time. Tolarian Academy is legendary so two of them can't be play at the same time.
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oh i had a typo, you need two of them >.< this should still be very possible with the 1 tolarian academy though
the 2nd option tends to be more likely and wins, also if all else fails the blue sun's zenith cards are great
I can only assume you're trolling… Even with a turn 1 Hellkite you don't win until turn 4 minimum. The main issue I have, however, is how you're casting the Hellkite on turn 1. Academy will make 5 mana, and Hellkite costs 6. None of your 0-cost artifacts are Mox Opal, so… Eh, trolls are hungry, I suppose.
no i am just an idiot and posted the whole deck wrong, will fix later, this was a very early version of it, sorry was not trying to troll
you do realize you get 1 card countered and your digging your self out of a huge hole.... when i play if i see an artifact deck i hold a counter for that type of situation. i also play a mono blue artifact deck and this sillyness wouldnt get off the ground for 4 or 5 turns... and by then with walls up or unsummons youd be done. a decent control deck would have you out far to quickly or lock you up w/o your turning a hellkite/playing it.