The owner of this deck hasn't added a sideboard, they probably should...
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turn 2 is optimal, turn 3 or 4 might also happen though basically make use of mystical tutor, tinker, and draw/scry cards to rush darksteel colossus a ton of restricted cards are in this deck, that is why there are only 1 of a bunch of very good cards, however since a lot of them do the same thing, search deck for stuff, it doesn't matter that much some counters and shield spheres delay and then are sacrificed for tinker massive darksteel colossus+whisper cloak + dual swords == gg
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if anyone could make any suggestions that would be nice...
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